On the plus side, games rarely allow the fuel tanks to be targeted by enemies (though enemies seem to carry tanks of nitroglycerine rather than fuel on their backs if they have a flamethrower), or simulate how staggeringly physically debilitating it is to operate such a device. Game limitations mean the flamethrower's typical use (destroying buildings) is rarely possible in-engine, neither is it likely to mask the firer's position with smoke and flames (or even create smoke). This is in part because they tend to be based on Hollywood-style gas flamethrowers rather than real ones typically their fuel acts like pressurized gas rather than burning liquid, creating a long flame rather than an arcing stream. This tends to be down to a combination of Convection Schmonvection, Critical Existence Failure and a variant of Short-Range Shotgun game flamethrowers tend to have a very, VERY short range, a narrow area of effect and do slow damage over time with very little disabling effect (or the disabling effect requires enough sustained fire you may as well use an instant-damage weapon), in many cases the effect is very temporary as well and wears off soon after. ![]() ![]() ![]() Considering how, between Kill It with Fire and Incendiary Exponent, fire has a habit of being portrayed as undistilled Rule of Cool, flamethrowers in Video Games have an odd habit of being Awesome, but Impractical at best.
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